Home The News Holy what?!?! Tekno gods cod 6 loader is very close
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Holy what?!?! Tekno gods cod 6 loader is very close |
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Written by Justin St. Clair
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Saturday, 09 January 2010 12:23 |
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New update from teknoGods. Looks like they are close to having a monumental loader for COD6. Here's the FAQ. http://teknogods.com/?p=329 Update on MW2 #6 Hi there Here’s some quick Q&A: - Q: Do I have to run the game again to connect to another IP?
A: Yes and No. The game runs with pre-set server IP from the loader (F9 triggers connection), but you can use a console command to connect elsewhere, for example: >> tk_connect_mp 192.168.0.15 28960 - Q: So, we are getting a console?
A: Yes, even three. One, called WinConsole is a separate window, second, called DevConsole is a custom overlay console visible in-game. Third one is the original console, but it can be opened only with the .159 build of the game. You can type in commands using all three of them! - Q: Why on the videos we don’t see any console being used?
A: Simple, I was using FRAPS for the video capturing and it doesn’t capture separate windows such as WinConsole. - Q: Server-browser?
A: Yes, final loader will have a server browser with 2 tabs: online games (internet connection required) and local games (no interned connection required). - Q: What about our stats?
A: Loader will ask you for your ‘ID name’ which will be locally assigned to your stats/power-ups etc. Nickname can be set using a different edit box (currently changeable using the console). - Q: Will it be possible to host a game for more than 18 players?
A: I need to test how stable this patch is. If the tests go fine I will put it into the final version. - Q: Dedicated server mode. How is it?
A: Loader will run the game with super-minimum gfx requirements. WinConsole will be open. Later, loader will automatically execute server.cfg file. Map rotation should work. Remote administration – maybe, depends on the demand. - Q: Why is it Steam-less? It will allow pirates to run the game!
A: Well, two reasons. First one, steam emulation is a key feature which makes it all work. It’s not just optional. Second, with your original Steam, our loader could be detected as a cheat and your account could get banned. We might code a DRM module that would make sure user has a legit copy installed, but DRMs as we all know, can be easily bypassed, resulting all this hard work being a waste of time. Check out their site to see the video showing a lobby of 127! yes, one hundred and 27 players possible. Wootsauce.
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